Click + Drag entities on the screen. Note the plane cannot be dragged (it does not have the "click-drag" attribute).
Try the WASD keys to move around while dragging an entity!
Events are fired for beginning to drag, ending a drag, and for each drag event in etween.
This example shows how those events can be used to "ghost" a dragged entity.
Calculating the velocity at the time of drag end.
Combined with a physics library (for example; aframe-extras physics), we get some very nice interactions.
Try gently tossing the ball around / throwing it at the ground.
Try gently tossing the ball at the stacked boxes!